FBX import problems with animation data from other apps

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Re: FBX import problems with animation data from other apps

PostPosted by ziggie » Thu Mar 16, 2017 7:07 pm

Cédric - nukeygara wrote:Thank you for your answer, Ziggie.

Now that we have spotted the reason why our import "fails", we will fix it, sure => Akeytsu will not force anymore users to zero-out the joint orient values.
But before fixing/releasing, it is the only way to get a correct interpretation in akeytsu.

Regards,
Cedric


Awesome Cedric :)

Thx for your reply, indeed great news :) ( for the time being, i'll fix my joints as much as I can for this too work ) :)

all best 2 u and the team

ziggs
ziggie
 
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