Flip a Pivot

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Flip a Pivot

PostPosted by eafreak » Fri Mar 03, 2017 2:22 pm

Hallo

Hopefully this is an easy request.

While mirror joints is nice and easy, the problem comes in when the mirrored side requires flipped orientations. Ex: the default UE4 skeleton uses such flipped orientations.

Similar to the align tool, it needs to be able to change the Aim and/or Up direction, but without the re-calculated orientation.

Thanks
Eugene
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Re: Flip a Pivot

PostPosted by Aurélien - nukeygara » Thu Mar 09, 2017 10:24 am

Hi Eafreak,

We come back to you as soon as possible concerning the UE mannequin mirroring issue.
Our question is: the akeytsu current joint mirror way is an issue for you as you wish to handle UE mannequin standard animations on your new skeleton, right ?

Thanks
Aurelien
Aurélien Charrier
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